Picking a PlanetWith that little ship, and planets that are far away and far apart, you want to make darn sure you're flying to a nice one:
- You don’t want to find yourself on a planet that doesn't seem to support life, like the Facebook app planet.
- Or one that is as unwelcoming like the music planet, where you will find a great beast called the RIAA.
- You'd also want to steer clear of wanting to fly to the operating systems planet: It takes too long to get there and is inhabited by John Hodgman and that annoying Justin Long kid you kind of want to smack in the face.
We looked at various planets through a telescope, and found one that seems pretty appealing and is not too far away. So how do we get there?
Thrust vs. StabilizersWe're pretty fast already, but are thinking about adding more thrust and stabilizers.
Thrust, in this metaphor, are more engineers/coders/designers who accelerate development and help us get there faster. Adding too much uncontrolled thrust, can lead to veering off course. We could add stabilizers, product and project managers who can keep us on track, but also don't directly add to getting there. We're still debating the right balance.